STEAM/Maker Bootcamp
The Time For Fun Learning Is Now

Gil Poznanski
Creative Technologist, Maker, and Teacher
The Kosher Tony Stark



Learn about STEAM activation, teaching, and building a community within a peer to peer learning environment, looking at engagement and empowering the next generation to not only to create using technology, but allowing them the freedom to use this technology to express themselves both within and outside the future employment sector.


Who Should Attend?

  • Teachers
  • Principals
  • Science specialists
  • STEAM integrators
  • Makers

Why Attend?

  • Learn why “Playing to learn” is the future of engagement.
  • Build STEAM communities within the teaching environment.
  • Get a head start on what STEAM technology can do to support your teaching endeavours.


What to bring?

Please BYO laptop device, not just a tablet or iPad. Wireless internet is provided


9:00 | Arrival

9:30 | Commencement and Group Introduction

9:45 | Session 1: What is Making and STEAM within a learning environment?

Teaching and learning has a new pedagogy to discover. STEAM! Based around the Maker culture, the use of technology coupled with creativity and experience has become a new benchmark in education. Come along and explore its history, where it came from, and what it can do to help in the classroom.

  • What is STEAM?
  • What is its history and what can it do?
  • What are the expected outcomes from STEAM based learning?

Learning Outcomes: You will have a solid grounding in the basic theory of STEAM and Making.

11:00 | Morning Tea & Networking 

12:00 | Session 2: What are the key elements within STEAM/Maker learning?

In this session, we will break down the key elements to STEAM Maker education, look at what is necessary to create a peer to peer learning environment, and the steps to creating a STEAM community within the classroom.

  • Engagement
  • Environment
  • Community

Learning Outcomes: You will have the framework and direction to implement STEAM based classes and create a Makerspace environment within you school system.

1:00 | Lunch Break 

1:45 | Session 3: Time to be practical 

You have heard the history, recorded the theory, now its time to put it all into action. In groups, you will be introduced to a selection of technology based equipment and applications to solve a unique problem presented to you. Hold on tight, cause this is where the theory becomes practical, using what we have learnt in the first two sessions.

  • STEAM activation
  • Equipment
  • Teamwork

Learning Outcomes: In this session, you will be introduced to STEAM/Maker workflows, equipment and within your team, create an answer to a practical problem. Time to get your hands dirty.

4:00 | Conclusion

Book your team to attend today  REGISTER